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However, doing a little bit of editing here and there might be fun, it wouldn't take too much of your time, and you'd be creating a valuable and scarce public good in an environment where naive people are flooded with bullshit claims of C++11 being "as fast as C and as readable as Python" or some such. And since writing about C++'s flaws is one way of spending time on it, people who want to do it, almost by definition, don't really want to do it. The trouble is, most people disliking C++ choose to spend less time on it, just like me.
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I was looking for a single person to take over it for a while. So I invite better informed people to do it. I mean, I can use auto and those crazy lambdas and stuff, but I don't feel that understand all this horror well enough to write about it. The downside, if you can call it that, is that, in all likelihood, I'll forever know much less about C++11 than I knew about C++98. Especially since I managed to greatly reduce my exposure to C++. I felt that I should hurry, because I'd soon stop caring enough to spend time on it, or even to keep enough of it all in my head to keep the writing technically correct.Īnd indeed, over the years I did mostly stop caring.
#Github fortnite aimbot script code#
The C++ FQA's "source code" (that is, the ad-hoc markup together with the ugly code converting it to HTML) is now on GitHub. – Alan Bowden, then the moderator of the UNIX-HATERS mailing list I have become burned out in my role as guardian of the vitriol, chief hate-monger… and most exalted screaming maniac.